As I don't look forward to messing with running rigging, winches, tiny little pulleys, and other such items. Will unstayed single piece rotating masts be frowned upon in AoS?
I don't mind at all. Pretty sure that AoS is not about perfect scale, but functionality. That wouldn't stop someone from adding all the rigging if they wanted to of course. On the Requin, I'm aiming for minimal rigging. No elaborate backstays, just enough to keep things stable and controlled.
Go for it, brother. As long as it looks good from 15 feet, I don't see it as a big deal. I myself am running rigging, etc, but see no reason why rotating masts can't be used.
Good news. Right now my thinking is something like this under each mast. The deck, rig, and all rig related controls would be a removable subassembly from the hull to allow easy maintenance of the guns. Something along the lines of this: or maybe this!
Those Servo City geared servos are monsters and would easily handle twisting the masts of any AoS we build. And the flip deck ship is a good idea also as long as the flipped portion is 3" above the waterline (or else we make an exception to allow extra stringers in the penetrable area). So when does the ship build start, Steve?
Second pic doesn't come thru for me, but it might be the Army's firewall blocking it. That's an intriguing idea, having the whole top deck come off vice unstepping the masts. Even if I keep my current rigging plan, I can see advantages to doing it like you suggest. ( As the first pic of the ship shows). Easier than unhooking the rigging to unstep the masts, and easier maintenance on the guns than having a few hatches to open for access. I might even copy that, although I'm thinking I'll still have the mast slot into a hole down near the keel, to keep it from flexing the deck. That first ship (the one I can see) has a thicker solid removable section than I think would be legal for our purposes, so using a thinner deck section, I'd need/want the masts braced.
Since I'm currently shopless and stuck in an apartment, it will be a while. My main hobby for the past few months has been looking at houses and placing offers. Believe it or not, in this area, it's a challenge to find a house we can afford and meets our needs. As soon as I get a shop again I think an AoS build will be the first project. In the meantime, I can contribute here and start designing my Caledonia class 1st rate on my Rhino 3D system. Also, the little Mogador will be ready to go this season so that should be some fun. Steve
Huzzah! So when Mike gets tired of the little xebec and builds something big (you KNOW he wants to... the call is too strong to resist) and FRENCH, I'll have a proper Royal Navy 1st-Rate to escort! God save the Queen! That'll be cool... a frigate and a 1st-Rate
Admittedly, I'm already looking at another ship. Something Bigger. Something French. For a clue as to what it is, look carefull in the latest pictures of the Le Requin build thread.
I see a Final Fantasy puzzle in the background... Clearly you are planning to build the clipper ship Flying Cloud, and win the game with cargo points
This will be interesting; you guys building big'uns, with presumably regular sails, and I'm building a frigate, but taking the time and effort to build camber boards to get [classified by RN] camber in my sails. I better be able to outrun/outmaneuver you (or I'll feel like I'm wasting my time with fancy sail making), cause I won't outgun you!
I won't use the camber board method but one a little simpler and less exact. Will that make up the difference? The bigger ships should be faster ... should be ... heh. By the way, there is numurous references on how manueverable the Ocean class 1st rates were. Something like "manuevers like a frigate'. That alone was tempting enough to select it as my next ship. But I wanted a 2nd rate for some reason and the Suffren is it.
Nothing interesting at all. I figure if I'm going to go through the trouble of building a three masted square rig it might as well be on top of the biggest, baddest, most heavily armed SOB of an rc warship to ever hit the pond!
SHOULD be faster We'll see. Practice, practice, practice will also help I found a pond on base near the hospital to enjoy my lunchtime on.
I'm actually deliberately avoiding camber, because the tighter the sails are the better upwind you'll be able to point. I figure the stretch and pull of the wind in the sails will develop enough of an airfoil shape that I'll still gain the benefits of camber, without also getting the disadvantages of the great dragging bag sails used on old galleons.
Heh. No big dragging sails here. Galleon sails were okay at running before the wind but not so hot at tacking. A slight degree of camber is necessary to develop good lift; a tight sail will develop at best a tiny degree of camber, which will lead to an airfoil shape with a sharp stall characteristic. Think VTOL wing section vice (pre-variable geometry) jet fighter wing section. But build it as you like, we can do testing on the pond in the spring. I think you guys are even closer to a pond than I am, although I have less homework to do and guard/room monitor duty to stand
I'm actually deliberately avoiding camber, because the tighter the sails are the better upwind you'll be able to point. I figure the stretch and pull of the wind in the sails will develop enough of an airfoil shape that I'll still gain the benefits of camber, without also getting the disadvantages of the great dragging bag sails used on old galleons.
I see a Final Fantasy puzzle in the background... Clearly you are planning to build the clipper ship Flying Cloud, and win the game with cargo points