Has anyone ever made a videogame of this sport

Discussion in 'General' started by nativecaptain, Dec 19, 2010.

  1. nativecaptain

    nativecaptain Member

    Joined:
    Sep 5, 2010
    Posts:
    93
    hey im going into video game course in 2011. just what to know if anyone ever tried to make a game?
     
  2. nativecaptain

    nativecaptain Member

    Joined:
    Sep 5, 2010
    Posts:
    93
    i plan to try and make one.
     
  3. warspiteIRC

    warspiteIRC RIP

    Joined:
    Aug 17, 2008
    Posts:
    756
    Location:
    Annapolis, MD
    not yet, but I have thought about it over the years. The graphics are what keeps me from it.
     
  4. Kotori87

    Kotori87 Well-Known Member

    Joined:
    Nov 8, 2006
    Posts:
    3,536
    I've thought about it as well, but I lack the game-programming skills. If you do make such a game, make sure you get the damage/sinking model correct. That's the interesting part of this sport. It's not some cheesy, super-simplified system where if you get shot enough times, you sink. The actual "health" of a ship is her reserve buoyancy, and battle damage does not directly affect that. Instead, battle damage is a damage-over-time, with a certain amount of health regeneration (pumping) to overcome before a ship starts to sink. It'd also be cool if you could add on things like variable flooding for individual holes based on ship motion and wave action, and progressive flooding when more holes get submerged due to water buildup inside the hull.

    I would suggest you consider modeling Big Gun combat instead of Fast Gun. On a computer, you don't have to worry about the availability and cost of guns, complexity, and reliability. And the rotating guns make for a much wider range of tactics...
     
  5. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    You could even add a dry dock where you choose your ship and sink ships to get credits or money and buy guns armor etc.
     
  6. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    i am in the process of making a game. Will be for sale in a couple of weeks.
     
  7. Tyndmyr

    Tyndmyr New Member

    Joined:
    Jan 30, 2011
    Posts:
    20
    In indie games on Xbox live, there's a pirate ship game that's somewhat similar. Everyone drives a boat and sinks everyone else(in general). I forget the name, but it's pretty decent for a buck.
     
  8. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    yeah but I am making a game called r/c naval combat extreme. Do you have any recomandations for game making software?
     
  9. Kotori87

    Kotori87 Well-Known Member

    Joined:
    Nov 8, 2006
    Posts:
    3,536
    That's quite the impressive project. I have some experience with C, C++, and visual basic, but I have no idea what software you'd use for programming a game.
     
  10. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

    Joined:
    Jan 10, 2007
    Posts:
    8,298
    Location:
    Statesboro, GA
    Well, there are a number of 3D modelling programs that one could use for making the ship models, several different game engines that could be modded to provide the movement rules and ballistics and most of those that are moddable have map editors so you could do your ponds. Not sure how easy it'd be (not being a game modder), but a lot easier than creating your own game engine.
     
  11. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    Kotori87 I am thinking about Cre8or or 3d Rad. IF you guys have any suggestions please let me know.
     
  12. Tyndmyr

    Tyndmyr New Member

    Joined:
    Jan 30, 2011
    Posts:
    20
    My day job happens to be coding...I reccomend microsoft's XNA package. You can download it for free, and it's a whopping what, $99 bucks to release to xbox? Can dev for PC without paying anything. C# based, and is pretty intuitive and has good documention, unlike many other inexpensive options.
    If you're feeling hardcore, there's also a number of advanced 3d engines available, but they tend to require a lot of work to complete a game in.
    For 3d modelling, I reccomend Milkshape. It's not the most awesome 3d app available, but it's inexpensive, and more importantly, very easy to pick up. Sure, people will tell you to use Blender, and you CAN do anything in Blender...but it's horrifically complicated. 3d Studio Max is also awesome, but it's pretty pricy for home use.
     
  13. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    Thanks for the tip I looked up Milkshape and found Game studio A8.
     
  14. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    Update on status will be making weekly updates on my channel and will no longer use Game studio but Microsoft xna. 3d rad is okay but not the best.
     
  15. lanredneck

    lanredneck New Member

    Joined:
    Sep 22, 2011
    Posts:
    1
    Try "Navy Field" great game large multiplayer, has a lot of what you guys are looking for, i spent many an hr playing this!
     
  16. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    well thanks lan i will try
     
  17. Rob Wood

    Rob Wood NAMBA Rep

    Joined:
    Mar 1, 2008
    Posts:
    257
    Location:
    Daly City, CA
    It seems to me that creating a video game that accurately represents all of the variables in any of the versions of RC warship combat played today would be a huge undertaking. It would be akin to something like Aces High, in which individual skippers would choose from dozens of vessels, armament, ammo load, radio equipment, etc., and operate the vessel from "shore," with all of the variables thrown in, including weather, wave height, rams, the type and nature of the balsa covering, deferred or slipshod maintenance affecting performance, and on and on.


    Rob
     
  18. battleshipnewjersey312

    battleshipnewjersey312 Member

    Joined:
    Jan 12, 2011
    Posts:
    143
    u are right but i had in mind from the ship like it was a real ship. all else is so relevant. I will actually be building my models than applying in my secret module. I hope to be done in 2-3 years because of all my work I have to do.