jest need some info.

Discussion in 'General' started by Evil Joker, Aug 6, 2007.

  1. Evil Joker

    Evil Joker Member

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    so if its a 28 sec. ship it will go 100 feet in 28 sec. if so my ship will be defensive. i also could be bait tho .how would you fight with this ship (konig) and set the cannons
     
  2. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    Konig. It will turn well, all other things (in theory) being equal. I'd set her up with some sidemounts and get alongside the nearest good guy or bad guy.
     
  3. Evil Joker

    Evil Joker Member

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    2 side and 2 aft
     
  4. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    Yeah, IIRC Konig is 5 units, 28 sec, so I'd put twin sterns in Z turret (aft most), one sidemount in the Y turret (next one forward), and the other sidemount in whatever the amidships turret is called.
     
  5. Renodemona

    Renodemona Well-Known Member

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    Konig is a great turn n burn ship. Usualy captains put dual sterns in the 'Y' turret (most aft) a sidemount with the full 20 degrees of down angle about 60 degrees of the beam in 'X' turret (the other rear turret). They then put another sidemount in 'B' turret (raised forward turret) with some down angle. This allows the captain to point his stern at an enemy and back towards him slowly. Essentially if the enemy turns either way he can be hit with the stern guns, or if he allows it, the rear sidemount (often called a haymeker).