Running into the superstruscture

Discussion in 'Southeast Attack Squadron' started by pew-pew-pew, Jun 4, 2007.

  1. pew-pew-pew

    pew-pew-pew Member

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    Im guessing the best way to hit another ship is broadside. with three or four turrets, when the bow turrets move clockwise so will the aft turrets. but wouldn't that cause the aft turrets to run into the super structure? So how would you salve this?
     
  2. Kotori87

    Kotori87 Well-Known Member

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    Naval designers have struggled with that problem for ages. The superstructure will physically bock the cannon from rotating any farther, and there is nothing you can do about it. Naval designers try to maximize the arc that the weapons can be used in. Look at the gun layout for HMS Dreadnought, HMS Lion (WW1 battlecruiser), and HMS Hood. You'll notice that in Dreadnought, only 8 of the 10 main cannons can fire on the broadside. In Lion, all main cannons can fire to the broadside, but the amidships turret cannot fire forward or aft, only to the side. On Hood, all main guns can fire to the broadside and all main guns can also fire to targets forward or aft. I think there was an American destroyer that was designed so the aft turret could fire FORWARD, over the superstructure, at targets beyond a certain minimum range.

    Actually, it is very difficult to manage a model with two separate turrets in battle, so most ships have a simplified system where all guns rotate to the same broadside at the same time, and stop about 90* off the centerline. Since the turrets rotate together, anything past 90* will make the cannons converge on the broadside. A single servo is used to fire both the forward and aft cannons. Pushing the trigger one way fires forward while the other way fires the aft set. This makes it impossible to fire both sets at the same time, though it is possible to fire one after the other in quick succession.

    A few enterprising skippers are working on fire control directors. In this system, the skipper inputs the range and bearing to the target, and all guns that are able to come to bear will take aim. This increases the number of balls flying toward the target over a larger arc. Although a prototype has been successfully demonstrated, nobody has yet to use such a system in combat, so we don't know how much of a difference this will make in combat effectiveness. I hope to have a fire control director for the pair of Roma class battleships my brother and I are planning on building in a couple years.
     
  3. pew-pew-pew

    pew-pew-pew Member

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    Well here's an idea... Two forward turrets are linked together by a spool with a small gear above it. the aft turrets have the same set up, but the second gear touches the first that link the forward turrets, when the bow turrets move clockwise the aft ones with move counterclock wise and move around the superstructure... thus eventualy meating up with the bow turrets...

    will that work??
     
  4. Kotori87

    Kotori87 Well-Known Member

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    ??? If I'm picturing this correctly, what you just described is how current rotation systems work. They rotate the bow cannons clockwise and the stern cannons counterclockwise (or counterclockwise and clockwise) to present a full broadside on one side or the other. It works pretty well, because its been in use for the past 20 years or so with no problems.