ship vs ship

Discussion in 'General' started by Evil Joker, Jan 9, 2009.

  1. Evil Joker

    Evil Joker Member

    Joined:
    Jul 27, 2007
    Posts:
    563
    what is a good ship to take on a South Dakota.
     
  2. djranier

    djranier Well-Known Member

    Joined:
    Jul 24, 2007
    Posts:
    1,756
    Nagato, or Bismarck. Both are 24 vs 26 sec. Not much else in MWC rules.
     
  3. SnipeHunter

    SnipeHunter Well-Known Member

    Joined:
    Aug 22, 2007
    Posts:
    1,364
    A VDT can out turn a SoDak, is the same speed, and has less target area and could probably take one if driven well, just don't play sterns with it or let it push you around. Same goes for the Fuso but you get more guns than the VDT. Or maybe a Kongo or Konig. Anything that is faster then them would be good since it would help you neutralize their triple sterns which is their major threat.
     
  4. Evil Joker

    Evil Joker Member

    Joined:
    Jul 27, 2007
    Posts:
    563
    yes was thinking that also. what about Scharnhorst
     
  5. SnipeHunter

    SnipeHunter Well-Known Member

    Joined:
    Aug 22, 2007
    Posts:
    1,364
    You would probably have to play run and gun with it, hug and slug you would probably get chewed on a bit.
     
  6. Evil Joker

    Evil Joker Member

    Joined:
    Jul 27, 2007
    Posts:
    563
    so i have the two ships then. me koing my son vdt we did sink him 1 once. but he kiks our ass him and warspite. him 11 and friend 9 + year vets to our six month so we just need more exp. and we should do well. (i hope)
     
  7. SnipeHunter

    SnipeHunter Well-Known Member

    Joined:
    Aug 22, 2007
    Posts:
    1,364
    Yes, captain skill is a lot more important than what boat you have.
     
  8. Bob

    Bob Well-Known Member

    Joined:
    Jun 14, 2007
    Posts:
    1,321
    More stick time will help you out alot. 1on1 with 2 captains of the same skill a VDT will get more hits on the Sodak then it takes. Sodak's main power is the trip strens. VDT is not a ship I would even bother shooting sterns at, you have a big advantage. The Warspite will give a VDT more trouble with it's stern sidemount, small advantage to VDT. Konig is slower so if you hurt one of them they can withdraw and not get sunk. Again with equal skill running the ship Konig would beat a SoDak. Warspite would be even.
    I'd bet you two could trade ships with them for a battle and still get beat. Once a ship works all the time it's all about the driver.
    Keep battling you'll get them some day. When all 4 ships sink in the battle you'll know you've made it to the big time.
     
  9. froggyfrenchman

    froggyfrenchman Well-Known Member

    Joined:
    Apr 8, 2007
    Posts:
    3,358
    Location:
    Dayton, Ohio
    Well, it depends on what you are trying to accomplish.
    If you are looking to sink a SoDak, and/or a Warspite, then you have a tuff not to crack open. Those two ships are some of the best the allies can put on the water. Good speed, good survivability, and great turning.
    You have some axis capitalships that would give them a run for their money.
    The others have named a few of them.
    But I am not sure that building more capitalships is the answer in your case.
    You have two rather new axis skippers up against two veteran allies who probably have well worked-up and reliable well-balanced capitalships.
    If you really have your heart set on out-building them, then I would probably recommend that you build a pair of cruisers. Perhaps a pair of Lutzows, or Hippers. These are both large enough to be built, and will give you a slight speed advantage over the allies. Arm them up with a strong stern and let them chase you around the pond.
    There are some really great light cruisers that can be built as well, and they are a little faster, but also lighter, and you really have to watch your weight during the build.
    But again, they will end up chasing your stern guns and even if you don't actually sink them, they will be doing all of the patching. Which will put the shoe of frustration on their foot.
    If you want to go up against their capitalships with a pair of capitalships of your own, then you might already have the ships that will work best.
    You just need to get more experience on the water with them, make them more reliable, and above all, work as a team.
    You need to figure out how to engage just one of them at a time, and concentrate your damage on the one that you think you can sink. In short. Don't let them dictate the way the battle will be conducted.
    How do you have your units set up? A change of the unit arrangement will dictate how you fight your ship, and also how your opponant fights against your ship.
    If you decide to build cruisers, then they might be forced to counter your build with a pair of cruisers of their own. In which case, they may not have as much expreience with non-capitalships.
    Might even the playing field somewhat..
    Mikey
     
  10. Evil Joker

    Evil Joker Member

    Joined:
    Jul 27, 2007
    Posts:
    563
    ok thanks more stick time & team work.lets do outher ship vs ship talk. whos next.
     
  11. eljefe

    eljefe Active Member

    Joined:
    Jul 12, 2008
    Posts:
    489
    Location:
    California
    I haven't been to a battle in a long time, but I can appreciate your frustration about that SoDak. I can imagine the Queen Elizabeth being a big upgrade for Ty compared to his Inflexible as well. The articles about recent battles make it sound like reliability may be the biggest weakness of the Axis fleet thus far. If you can get enough experience to identify and correct the unreliable aspects of your ships, that should go a long way to leveling the playing field. Another tactic may be to focus your Konig and VDT on one of the ships and have Todd's Derfflinger run interference and harass the other one just enough to keep them out of the way.

    Looking at the list of ships under construction, it also appears there are several more Axis ships in the works than Allied. I think that fact has Brian and Ty a bit worried!
     
  12. Evil Joker

    Evil Joker Member

    Joined:
    Jul 27, 2007
    Posts:
    563
    got the bugs worked out . still need stick time and we did put the SoDak down once so far