Some of our favorite Treaty rules

Discussion in 'Washington Treaty Combat' started by froggyfrenchman, Apr 24, 2008.

  1. froggyfrenchman

    froggyfrenchman Well-Known Member

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    All
    I am starting this thread so that we can address some of the questions
    about how Treaty is different from the other small-gun groups.
    Mikey
     
  2. froggyfrenchman

    froggyfrenchman Well-Known Member

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    Just to clear up the capacities for cruiser pumps.
    All cruisers can pump .75 gal/min., even if they only allot .5 units
    towards their pump.
    So..
    A 3.5 unit cruiser can pump .75 gal/min. and still have 3 units
    allocated to cannons.
    So they can have (3) 50 round cannons.
    Or they can have (2) 75 round cannons.

    A 3 unit cruiser can pump .75 gal/min. and still have 2.5 units
    allocated to cannons.
    So they can have (1) 75 round cannon, and (1) 50 round cannon.
    Or they can have (2) 50 round cannons, and (1) 25 round cannon.

    A 2.5 unit cruiser can pump .75 gal/min. and still have 2 units
    allocated to cannons.
    So they can have (2) 50 round cannons.
    Or they can have (1) 75 round cannon, and (1) 25 round cannon.

    A 2 unit cruiser can pump .75 gal/min. and still 1.5 units allocated to cannons.
    So they can have (1) 75 round cannon.
    Or they can have (1) 50 round cannon, and (1) 25 round cannon.

    Mikey
     
  3. Gettysburg114th

    Gettysburg114th Well-Known Member

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    Mikey, I like that we don't count damage just sinks. While the others are counting damage we are patching and getting out on the water for another sortie.
    I never heard anyone say that the best part of R/C Combat was counting damage. HaHa..
    Easy to get 3 battles in a day this way. More time on the water, what more could you aske for?
    By the way, with all the battling we did last year, I resheeted once. And that was only from midships forward on both sides.
    Thanks,
     
  4. Gettysburg114th

    Gettysburg114th Well-Known Member

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    I thought of one of the other rules I like. If you go dead in the water you can only be shot at for a given length of time. This helps the rookies out when they are trying to get a feel for thier new ship. Someone help me here, how does that rule go?
    Thanks,
     
  5. djranier

    djranier Well-Known Member

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    What!!!! Its sacrilegious, you are limiting what is the most fun that a veteran boat captain can have. Its called SINK the ROOKIE. Of course this leads to people not having much fun, ie Rookie, or worse case the Rookie not coming back for the next battle.

    I wonder when that will sink in for some of the clubs. Here in the southeast MWC, we try to help them out as much as we can, and make sure their boat is fully functional before we sink them. Of course when we see that a player is totally hooked on the hobby, like Mike, we blast away. [:D] But we still try to help as much as possible after he brings it back on shore.

    Don Cole, has taught us all how to be humble. After the last battle I went right over to Mike, and said Gee, did I do all of that, I'm sorry, saying it with great humbleness, of course I need more practice to be as good at Don saying it, I have not had as much practice as he has had.

    We helped John with his new Scharny out alot also I think, after he left he said he has come up with numerious improvements that he is going to make to his boat, I helped him with a few myself, that I know about.

    I like what you guys are doing, its just too bad I live 900 miles away. Have you guys considered retirement yet, Florida is a nice place to live, LOL.
     
  6. crzyhawk

    crzyhawk Well-Known Member

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    Well, I haven't considered retirement yet as I am only 31, but I HAVE considered traveling down that way to get some winter battlin' in. All of the region III guys I have met seem to be real class acts, and the MWC is lucky to have them.
     
  7. crzyhawk

    crzyhawk Well-Known Member

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    Bob I think that rule is when you're dead in the water people can only shoot at you for 30 secs. I am not positive though, I'd have to look it up.

    I really dig the speeds. I think that goes a long way towards making "awful" ships "viable". A perfect example is my HMS Courageous. In the IRCWCC she was a 24 second ship. HIJMS Yamato was also a 24 second ship. The "real" HMS Courageous was a 32 knot ship while the Yamato was a 27 knot ship. So in reality, the Courageous would have had a 5 knot speed advantage over the Yamato to attempt to escape should they have crossed paths. In the IRCWCC, my Courageous had no speed advantage, and thus could not escape the Yamato. With our rules, my Couragous now has a 5 second speed advantage (which can be pretty darned significant) and can attempt to disengage the Yamato and run away.

    A captain can choose a ship that he LIKES, and adjust his battling techniques to accommodate the ship, because the chances are good, that the ship will be respectable in at least one major performance category. If the ship is fast it can escape fights that aren't on favorable terms. Example of this are the Courageous, Renown, and Alaska. If the ship is maneuverable, he can dictate the tactics DURING the fight. Examples of this are the Baden, Iron Duke, and Konig. Then there are the ships that are balanced between speed and maneuverability. They are good compromises. These are ships like the North Carolina, Queen Elizabeth, Nagato and Von der Tann. Ships like the Alaska can out run them, and ships like the Baden can out turn them, but all things being equal they have good capabilities for most situations.

    But there are very few ships that are 30+ knots AND turn on a dime. Even those lose the full advantage of their maneuverability when dancing with the long fast ships (as these fights tend to stretch out rather then become a twisting, turn-fest) and they still can't turn with the little guys, and can't really maximize their speed edge vs the little dreadnoughts.

    This also encourages a wide variety of ships. Say the Axis shows up with a fleet of Nagatos and the Allies show up with a couple of Courageouses, and some QE's and Iron Dukes, the Courageous class ships can "kite" the Nagatos around, and perhaps pull them into the group of Iron Dukes, all while the QE's harass them on relatively even terms.

    If the Axis decides to have a wider variety of ships, they could send some Scharnhorsts after the Courageouses to keep them busy, as well as engage the Iron Dukes with Badens, and that leave the Nagatos and QE's to square off. Maybe the Axis has a Yamato to trail after the battlecruiser action and when the Courageous runs out of space, the slower, but more powerful Yamato cuts the corner and engages the Courageous.

    So as you can see, there is very good reason to not build a fleet of the same kind of super ships...mainly because there really aren't any. By having captains balance the variety of ships they have, the fleets aren't just more interesting; they are also more easily able to adapt to enemy tactics, and this all comes down to the speed rules.
     
  8. Gettysburg114th

    Gettysburg114th Well-Known Member

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    Very well said Mr. Mike.
     
  9. Gettysburg114th

    Gettysburg114th Well-Known Member

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    Anyone have any of the old fiberglass Warspite hulls from Canada?
    Thanks,
     
  10. Gettysburg114th

    Gettysburg114th Well-Known Member

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    I to like the speeds. After watching some of our video the other fast speeds look somewhat odd now.
    Thanks,
     
  11. Gettysburg114th

    Gettysburg114th Well-Known Member

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    I like being able to change batteries. It helps the smaller battleships and battlecruises.
    Thanks,
     
  12. crzyhawk

    crzyhawk Well-Known Member

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    One word for you Bobo...Tiger.
     
  13. Gettysburg114th

    Gettysburg114th Well-Known Member

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    I love the Tiger. Just can't find good plans for it.
     
  14. froggyfrenchman

    froggyfrenchman Well-Known Member

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    5 (or 2) minutes out of control rule.
    When a captain declares that they are out of control,
    (drive, or steering system only), they will only be a target,
    for the first 1 minute (60 seconds). After which they will
    have to survive the remaining 4 (or 1) minutes.
    After the first 60 seconds, they can no longer be attacked,
    and they can no longer fire on others.


    Mikey
     
  15. froggyfrenchman

    froggyfrenchman Well-Known Member

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    I would have to say that the rule allowing the hypothetical ships might
    be my favorite.
    I like seeing new and interesting ships out on the water, and this rule
    just adds to the list of ships that can be built.
    In the MBG, we had a guy build and battle a Lexington class battlecruiser.
    Another guy had a South Dakota class battleship (1920 version).
    Others were building an Amagi, and G3 class battlecruisers.
    There was another guy that was considering building a Montana class battle-
    ship (WW2).
    It was all great fun.
    This rule would also allow one to build the Gneisenau in the refit version
    with three twin 15" turrets.
    Now that would give the British battlecruiser fleet a rash.
    Mikey
     
  16. froggyfrenchman

    froggyfrenchman Well-Known Member

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    Hypothetical ships
    Any ship that was authorized for construction, or had an order placed will be allowed.
    This will allow ships like the Gascoigne, Montana (WW2), Dutch battlecruiser, German O
    class battlecruiser, and the French Lyon battleship (WW1), to be built.
    We feel that since all ships are allotted units, rudder area, speed, and such based on
    technical data, then these should not have any unfair advantage over the ships that were
    already allowed.

    Mikey
     
  17. froggyfrenchman

    froggyfrenchman Well-Known Member

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    Class units
    8 8 Battleships 60,000 tons and over.

    7 7.5 Battleships 50,000 - 59,999 tons.

    7 7 Battleships 44,000 - 49,999 tons.

    6 6.5 Battleships 40,000 - 43,999 tons.

    6 6 Battleships 33,000 - 39,999 tons.
    Battlecruisers over 39,000 tons

    5 5.5 Battleships 27,000 - 32,999 tons.
    Battlecruisers 35,000 - 38,999 tons.

    5 5 Battleships 25,000 - 26,999 tons.
    Battlecruisers 30,000 - 34,999 tons.

    4 4.5 Battleships 22,500 - 24,999 tons.
    Battlecruisers 25,000 - 29,999 tons.

    4 4 Battleships less than 22,500 tons.
    Battlecruisers less than 25,000 tons.

    Mikey
     
  18. froggyfrenchman

    froggyfrenchman Well-Known Member

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    So most ships that are already being built in other small-gun formats
    will stay the same in units.
    Here are some of the hypos, and/or changes.

    Class 8 8 units Yamato, Montana (WW2)

    Class 7 7.5 units H-39, Soyuz

    Class 7 7 units Iowa, Vanguard

    Class 6 6.5 units Bismarck, Roma, Lion BB (British)

    Class 6 6 units Amagi (BC), Rodney, KGV, N.C., SoDak, Richelieu,
    SoDak (WW1), Hood (BC), Gascoigne,
    Lexington (BC), British G3 (BC)

    Class 5 5.5 units Scharnhorst, Kronshtadt (BC), Lyon (French BB),
    Gneisenau (refit),
    Nagato

    Class 5 5 units B-64, O-class (BC), Dutch battlecruiser

    I didn't list most ships from the other small-gun formats if their units
    didn't change.
    We are still looking for displacements for some of the other hypos like
    Mackensen, Ersatz Yorck, Caracciolo.

    Mikey
     
  19. Gettysburg114th

    Gettysburg114th Well-Known Member

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    A Scharnhorst with 15" guns would be neat to see.
    Thanks,
     
  20. crzyhawk

    crzyhawk Well-Known Member

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    What's really nifty about the refit Gneisenau is that while only good for 30 knots, the lengthening job they put on her makes her 803 ft long...which is good enough for...dual sidemounts.