All I have hopefully posted the Treaty Combat rules. Although it looks like some of the lines ran together. I might be able to fix that. But, just in case it is too hard to read or print, I will also try to post a link to the file, which is in my froggyfrenchman folder.
Dumb question for you all..... I noticed everybody's ship speeds seem to be a full number(33,37 etc..)and was just wondering if I missed something. In the rules the speed chart only has full numbers, are we suppose to round up and down?
Not a dumb question at all.. We had it covered in an up-date document, but seem to have overlooked it in the rules package. We round down to the next full knot, so a ship that went 32.5 knots gets 32 knots.
I had thought I read something like that awhile ago but couldn't seem to locate it again. Thanks Mikey.
From the looks of things. It appears that I didn't get the post centered the first time around, and the letters designating the different subjects were cut-off. I am not sure that I know how to fix that. But it appears that I was able to post the link to the file, and that seems to work better. Sorry folks. I guess I need to take a trainer course on this stuff. Please feel free to ask any questions you might have, as we have over-looked a couple of things, that were probably covered in some discussions on the Yahoo site, like the rounding down speeds to the nearest full knot. We will try to get these things fixed asap. Mikey
The 2008 treaty rules say that ships class 4+ must float at a scale water line. How is this determined? Is it the water line for full load, or is it "load water line", light ship, or something else. I have heard that it is "what is shown on the plans"- this is not much help, as different plans show differnt water lines.
Where exactly are the rules for Treaty located? And how widespread are clubs that use them? Are you primarily located in the Atlantic provinces and northeastern US?
Look for a thread below labeled 2008 Treaty CBS rules. There are lots of us out here. Although some are still in the closet. I am located in southwestern Ohio, where Treaty is very active. There are others in the northeastern provinces, Pa, Md, Va, Ky. Probably more. Mikey
I'm in California, so all those places are still a long ways off! I'm mainly curious about differences in Treaty vs. MWC & IRCWCC rules.
For the most part. MWC and IRCWCC have almost identical rules. Just a few small differences in the units, and side-mounts allowed on certain ships. I refer to these two groups as fast-gun. The construction rules are also pretty much the same. The theory behind Treaty was to take the best rules from all the different formats, and create a rule set where the construction rules were similar to the fast-gun groups, as most of us were already battling with either the MWC, IRCWCC, or the BBS, which is similar to both, but with a few more changes to the units, and speed alloted. But we liked the speed chart, pump volume chart, and the idea of a rate-of-fire limit from the big-gun clubs. We also liked the idea of running boats for the fun of it, more than for the competition like in Queen's Own. So a Treaty boat that is sitting on the table at lake-side will look almost identical to a typical fast-gun boat. We do require location of the shafts/rudders be close to scale locations, to more closely achieve real ship handling abilities. We do not allow multiple barrels in a turret to be toed in towards each other, so that although you may still get three hits on your opponant when you fire a triple stern gun, the hits will not be grouped as close together, and the chances of blowing out chunks is lessened. We require the boats to have a scale water-line location, and show a scale amount of freeboard. We limit the down-angle to 15 degrees, which generally only affects the hey-makers on certain ships. We allow rotating turrets, and twin-firing sidemounts along the same lines as the fast-gun clubs, but we allow more than one rotating turret, and the twin-firing side-mounts can exchange sides. Treaty ships look identical to the fast-gun ships on the inside, except that we generally carry less batteries, as we allow all ships to change/charge batteries between sorties. Mikey
On the water Treaty ships are different in several ways. We have a speed chart like the big-gun clubs use, but the speeds fall mid-way between big-gun, and fast-gun. We call it the 30/30 speed chart. So a ship that achieved 30 knots on trials, runs the 100' course in 30 seconds. The chart goes down to 38 seconds (minimum warship speed) for a 22 knot ship. It goes up to 22 seconds (maximum warship speed) for a 38 knot ship. Convoy ships go 40 seconds. We have three pump catogories. 1.25 gpm for battleships (including pre-dreadnaughts) is a one-unit pump. 1 gpm for battlecruisers. (1 unit) .75 gpm for non-capitalships. (1 unit) If a half unit pump is utilized on the capital-ships then they sacrifice 1 quart. There is a two shots per second rate-of-fire. So one shot every half-second. We do not count damage. Only sink points are counted.
We allow hypothetical ships that were ordered, or authorized for construction, so one could build ships like Montana, H-39, Lexington battlecruiser, Amagi, Mackensens. We allow the aircraft-carriers more units. Up to 8 units for Shinano. Bow and stern only. We do not limit ships to only a single 75 round cannon, so it is common to see the larger ships carrying two or even three 75 round cannons. As long as they do not exceed their alloted units.
There are more differences that I have not listed. Our idea, when we started the club, was to generate a format that was, for the most part, fast-gun ships, but with some big-gun rules, in order to find a happy medium between the two formats. What we ended up with (in my oppinion), is a format where the fast cruisers, battlecruisers, and carriers can be built, and battled with a degree of success due to the fact that they have a speed advantage over some of the larger, slower big ships. Add to that the fact that all cannons have the same rate-of-fire, and the pumps are restricted, pretty much means that the playing field is leveled, and one has to count on captaining skills, and team-work. And although we allow any and all technology when it comes to firing the cannons, the level of technology will not give one ship an advantage over another ship with less technology. Mikey
Can one of the moderator also un-sticky this thread please? I think I may have moderator powers still. But I can't remember, or figure out how to make it happen myself. Thanks. Mikey