Have you figured out which format you plan to play? I personally say build which ever ship you want to but that's not always the wisest move due to cost and skill level needed. Best way is to get in contact with the club you intend to battle with and go to an event. They will have ships you can play with and get a feel for and possibly use in combat. But more importantly they will have the needed advice on building these amazing ships.
He was talking about doing Fast Gun. Dro, now you need to narrow it down to Axis or Allied. For a first boat, building from a kit is a great idea, and the guys in TX are definitely the right people to help you get your boat built right. I cannot emphasize enough how important going to build sessions is.
Second to what Tug is saying. Build sessions will get you on the water 10x faster. And it's always good to get to know the guys!
Would the Mighty Mo be hard to build? Because I think I would like to build that, but would it be to hard for a Rookie?
Have you looked at Strikemodels.com yet? They have the recommended experience levels next to their hulls. I believe the Iowa class are recommended for advanced.
Depends on your skill level, rookies have built big ships like that before so it is doable, but it isn't really recommended. Sticking with something in the class 3-5 range (typically WW1 era capital ships or WW2 cruisers) is typically the best bet for a rookie. Exactly what boat or type of boat comes down to what you like, what your skill/tool level is , how much "local" help is around you, how much you want to spend, etc. "Kit" vs Scratch build is up to you, they both require a lot of work and again it comes down to what you can do and if there are people around that can teach you.
Very heavy ship to put in the water Very big to put in your car More cost, more guns , bigger batteries, more systems that need to all work. Nobody wants to rain on your parade It is obviously a big project, the good news is that there is a LOT of expertise in your area (people who have built big ships). Anybody that has built a Yamato, Missouri, or a Vanguard have all the information you need. kas
As one who has built and battled an Iowa and a Vanguard, my advice is don't build an Iowa for combat. Loved the ship, but it's very heavy when fully loaded. It's much worse when it's full of water and you are having to lift it from the bottom of a pond. While surprisingly maneuverable and having good firepower, Fast gun Bismarcks can match that firepower with far more maneuverability and also put themselves in positions where your wonderful double side mounts can't hit them. Nagatos, while not matching the firepower of doubles, have similar abilities to get in under your guns and do bad things. Plus there is a ton of maintenance to keep that amount of systems working right. They are wonderful ships if you have a very good wingman in a North Carolina and are on the superior fleet. You basically get to play floating shoreline for your wingman and keep things from turning away from his guns. You do get the occasional pass with the doubles that will give you the giggles and make it all seem worthwhile. I'd /really/ recommend going with the smaller older sisters if you want a US Battleship. North Carolina for 24 seconds or South Dakota for 26. You'll be much happier in the long run.
I agree with the guys. If you never built from scratch may I suggest a warship kit from Strike or Battlers Connection. A full kit if you can get it for the ship you want as it will help speed up the building time . With a kit you can get it on the water faster than a straight out scratch. The kits however do require work but the learning process will be easier. After you build and battled as your skills get better and you feel you want to try another ship than you can try scratch or another kit or both.
Personal opinion....the first build should be a "Target" or convoy ship of some form. Your first build will be rough....you're learning. You will make a lot of "rookie" building mistakes and simple errors. That's OK, there is nothing wrong with that. It's all part of the learning curve. It will also give you the bare basics that you will readily apply on your next build. AND....MOST IMPORTANT you'll be learning how to maneuver your ship to stay alive. For your first combat ship I would strongly suggest a cruiser, light or heavy. They are large enough to give you the experience you need to do a more complicated battleship later. Small enough not to cost you an arm and a leg. Easy to move around and get off the bottom. They are fast enough to get you out of trouble faster than you got into it. Their hitting power is nothing to ignore and you have a wide choice of good ships to choose from.....and they are FUN to run. Once you've built both a "target" and a Cruiser and run them in combat you will know exactly what you want, what you like and have built up the skill set to really build an awesome ship of the line....and the experience to truly KICK ARSE!!!
U have gotten a lot of great information from this group that is why we are here Someone may have a boat that is half built that u like. Target ship no cannons, I love cannons Find the closest person to u that can help. Start there. kas By the way, i would love to know what u decide