I have noticed something that that has puzzled me for the last week or so. battlers connection sells the USS north carolina, in the discription it says the ship has three turrets. the cannon kit it offers inlcudes five turrets! now im no mathamatition, but i know something is wrong there... http://www.battlersconnection.com/html/northcarolina.html http://www.rcnavalcombat.com/rcnavalcombat/PhotoGallery/Default.aspx?image=56 http://www.rcnavalcombat.com/rcnavalcombat/PhotoGallery/Default.aspx?image=12 http://www.rcnavalcombat.com/rcnavalcombat/PhotoGallery/Default.aspx?image=111
It still only has 3 turrets; the cannon kit is a 5 unit kit: 5 cannons. You can put them in the 3 turrets as you like (in fast gun rules), as long as you don't have too many side mounted cannons (for a NC, most people do triple sterns, and one side mount on each side in the two forward turrets).
In fast gun the rules are roughly as follows. You get a certain number of units. these units can be used as offensive/defensive and generally speaking on battleships can not be split up into half units (e.g. 1 unit of cannon can not be used as two half units) With the exception of the largest ships (I am not sure whether the NC falls into this class), you are allowed a single side facing cannon per side of the ship. (sidemount) The one NC I have seen up my way had 3 cannons facing aft and then a single cannon in the A & B turrets one pointing to port, one to starboard. (for a total of 5 units of cannon) and a single unit pump (for a total of 6 battle units)
well im not sure where i saw this but it said somewhere in a rule book i saw that small gun is aloud to have eight units. ( i think, im not entirely sure ) but three triple fire is nine units, meaning that i can only have two triple fire a single fire cannon and a pump?
A NC is 6 units... 5 guns and one pump. Or 5 pumps and one gun. Or some combo thereof. And Klibben... the Maya is a Japanese Takao-class heavy cruiser
luckily Yamato is on my side (my club has one) .... seeing as i'm only a cruiser i just hide behind it ! haha.
You'd be surprised... a Yamato can be relatively easy to deal with if you are not by your lonesome. I used to run a Yamato, and as long as people came at me in packs, While I could usually minimize my own damage, I also rarely got many good shots off. Just be warned, Yamato's will turn quite well compared to other ships out there if they are set up correctly and can also take one hell of a beating. I took several hundred belows in one sortie with no serious threat of sinking.
Yeah, i'd hate to have to patch a Yamato... they sure do get eatin up! Whenever the Yamato joins the fight, the allies (with mostly capital ships) split into wolfpacks .... usually two rotate between picking on the yamato and richeliue, making it impossible to avoid fire, and the other keeps away the rest of the axis fleet.
Well, I usually was the center of attention... and since the bulk of the fleet at the time was 26 or 28 second battleships/battle cruisers I engaged at will and could escape at will. There was a NC that learned the hard way how effective range adjustment can be but by and large, engagements were on my terms... luckily many of the ships were low enough to the water that the wave that came off a sharp turn can put a lot of water over their decks..
well ive heard that some people take advantage of that ship by under its cannons ( which is pretty easy to use if you have a cruiser ) and take a few shots and the ship is gone, thats its weakness
wait, what? shoot under the cannons? i dont see how that accomplishes anything different.... the thing is massive, unless you ram it good and hard, she's gonna take a while to go down no matter how much you shoot her.