Anti-Ship mines that do damage to the ship

Discussion in 'Research and Development' started by donanton, Sep 27, 2007.

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  1. donanton

    donanton Member

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    I have a design for mines that actually do damage to the ship that hits it, not just burn the motor out with string. It will shoot out a stream of bbs in multiple directions so any other ships too close get damaged too.

    I need to either fix my flash drive or get the file back from someone on the mailing lista. Either way, I'll post the design soon. It will be a powerpoint file.
     
  2. donanton

    donanton Member

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    I already have a likely candidate for the 1 channel tx and rx. They will be used to arm and disarm the mines.
     
  3. Anachronus

    Anachronus Well-Known Member

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    I am looking forward to seeing it.
     
  4. JustinScott

    JustinScott Well-Known Member

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  5. lalimerulez

    lalimerulez Member

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    sounds great looking forward to seeing it
     
  6. Kotori87

    Kotori87 Well-Known Member

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    I would be interested to see your design. I've also got several ideas, so I'll post mine once you post yours, and we can compare.
     
  7. donanton

    donanton Member

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    How would i post a file? The design is in a powerpoint file that explains it.
     
  8. donanton

    donanton Member

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    The powerpoint file is in my user folder.

    To get to it:
    go to www.rcnavalcombat.com
    open "file manager" on the left
    click "donanton" the link should appear on the top left of the subfolder list.
     
  9. klibben

    klibben Member

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    i dont understand how it shoots in multiple directions?
     
  10. Anachronus

    Anachronus Well-Known Member

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    It doesn't. It is more like a floating torpedo launcher. You would probably need a string of them to cover all directions but it would work well for a harbour defence campaign scenario.

    In the Russo-Japanese war they had mines that were tethered so that when a ship hit the tether its forward motion would pull the mine into its hull. That would work with some of these. That is the sort of mine that got the Navarin.
     
  11. klibben

    klibben Member

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    okay, i still like the idea i was just asking that becaue in your first post you said it would damage ships nearby.
     
  12. donanton

    donanton Member

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    I was planning on using 4 barrels. I only showed one for simplicity.
     
  13. klibben

    klibben Member

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    ah i see, sweet idea. i'm interested in seeing it in action.....
     
  14. donanton

    donanton Member

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    The whole contraption will probably be about wiffle ball size.
     
  15. Anachronus

    Anachronus Well-Known Member

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    That is officially neat. With barrels below the water line should be a proper nuisance.
     
  16. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    Not bad. When first proposed, I was dubious, and wondered what if it tilts and fires above the horizon? But seeing the ppt, I like it. With the barrels below the water, properly ballasted, it should be pretty cool. I know I won't want to drive near one!
     
  17. klibben

    klibben Member

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    it might be worth it to add more size to it so that the barrels aren't sticking out and cant rip up the side of a ship....

    ...i've had the unpleasant event happen from sidemounts that stick out past the ship and the guy would hug me....tearing me apart. Its not pleasant, nor the slightest realistic....and one underwater would be extremely devastating... you wouldn't even need the bb's.
     
  18. Anachronus

    Anachronus Well-Known Member

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    Good idea. All you really need sticking out are the triggers, and they can be flexible enough not to do additional damage.
     
  19. klibben

    klibben Member

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    would this be free floating or anchored down? the downfall with anchored is that everyone will know where its at. The downfall of free floating is it could go in the deep end and become useless..... or up against the shore and detonates against a rock and proves useless.
     
  20. donanton

    donanton Member

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    Even if they are anchored, once you're trying to chase someone or get away from someone, your focus will drift away from where mines are. And the mines could be painted dark green, so they arent easily seen unless they are receiving a command from the TX.
     
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