Elements of a Scenario

Discussion in 'Scenarios / Gameplay' started by JohnmCA72, Feb 26, 2007.

  1. JohnmCA72

    JohnmCA72 Member

    Joined:
    Nov 10, 2006
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    681
    I think that it's important to document the special rules of scenarios, so that they can be used again in the future or shared among clubs - especially those that turn out to be fun! It's hard to remember everything, so if the necessary details are recorded & stored, a good scenario can be reused or modified later.

    Here's what I'd consider to be the basics:

    Name: Give it a name that's fun & makes sense.
    Teams: Identify the teams (i.e. Allied vs. Axis (Neutral? interesting possibilities...); Blue vs. Red; etc.) & their makeup.
    Scene/Layout: Identify "terrain" such as ports, boundaries, etc.
    Time Limit: If there is one.
    Objectives: By team, what each needs to do in order to win.
    Description/Background: Any sort of description that "sets the stage" for the action & adds to the fun.

    JM
     
  2. JustinScott

    JustinScott Well-Known Member

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    Oct 20, 2006
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    Location:
    Dallas
    Good post, making into a sticky.