The oldest model Warship Combat Club from which many have evolved. The International Radio Controlled Warship Combat Club, Inc. builds, battles, and sinks 1/144th scale warships with bb guns. This is the official email list for the club but we allow anyone to join with us in conversations about the hobby. Feel free to ask questions about the hobby, building questions, questions about current operations or the rules. You might get several versions of the answer because there is often several ways to do something and each combatant has their favorites. www.ircwcc.org
I was just wanting to ask what is the minimum class number for turning cannons? Ben Goodwin I only let pain slow me down not stop me- Me
according to IRC If that's what you are battling... Class 4 and above may have rotate any over 40,000 tons standard displacement or 60 scale length http://www.ircwcc.org/files/Forms/Rules/Rules_inHTML.html#anchor_5
do you have a club in the knoxville tn are i cant locate one so assuming you dont how can i start one?
Best way is to find somebody else nearby who will build a boat, or build two yourself and loan the second. Then get permission to use a local lake and battle regularly, and invite friends. Being willing to travel out of state to attend events at other regional clubs also helps. IRCWCC had their National competition in the world fair reflecting pool in Knoxville in 1989. Ron Hunt
And get proper insurance -- MWCI membership comes with insurance, for IRCWCC you purchase insurance through NAMBA. For buying cannons, the major vendors will require that you be with a club and have insurance as well.
Is it because it is not Class 4? Because I don't know what that means(I am just starting). I also know that at 1/144 scale a Des Moines is 59.7" long so is that it?
We can cover whatever rule you’d like to at the build session, much easier in person. There will also be two completed Des Moines on site to look over
The IRC rules about rotates are a bit more complex as they changed last year, but the bottom line is that rotates are not needed in fast gun based on the ship maneuverability. Speed, acceleration, deceleration, reverse, turning, rate of fire, allowance to mount a half unit gun all make rotates unnecessary. With that being said, there are a very limited set of ships and possible gun configurations where a rotate would provide an offensive advantage. A few captains will make a functional rotate from time to time, although in almost all cases it's more of a novelty than something that improves the combat effectiveness of the boat (or the boat is such a pig that it doesn't really matter). Class 4 refers to a group of ships that are allowed 4 (or 4.5) battle units. These ships were the early dreadnoughts and battle cruisers (WWI). 1 battle unit can be used as a 50 round cannon or a pump. There are rules that limit the number of side-firing cannons to one per side for most ships. Ships in class 4 and up can have a rotate, but it can't violate other rules (like number of guns per side). These rules are meant to keep a range of boats competitive and a relatively level playing field
Ok. Could I have turrets I can rotate but lock into place? Also I assume that I can learn the rules saturday. What time should I arrive?