IRCWCC

Discussion in 'IRCWCC' started by hullbuster, Aug 10, 2008.

  1. Nibbles1

    Nibbles1 Well-Known Member

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    I'll say, making rotating turrets isn't the easiest thing ever...
     
  2. 3than

    3than Member

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    I could try and scrap it if it gets hard
     
  3. thegeek

    thegeek Well-Known Member

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    Turn the ship rather than just the turret, things change faster than in big gun.
     
  4. 3than

    3than Member

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    Yeah, but it would be nice to be able to dedicate more guns a side for a battle if I think that would be good. I would have to make the arrangements pre-battle though. I probably won't do it but I might
     
  5. buttsakauf

    buttsakauf Admiral (Supporter)

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    I have seen guns that are reconfigurable between sorties for flexibility. For example you were running a forward port side mount and a aft starboard side mount in the first sortie. Then you want to mess people up so you flip sides to hopefully trick them into attacking the wrong side.
     
  6. thegeek

    thegeek Well-Known Member

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    I find that the more similar my ships are the more consistent my fall of shot.

    The easiest way to confound both you and the enemy is to change gun setup willy nilly. IMO
     
  7. NickMyers

    NickMyers Admin RCWC Staff

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    Best way to improve your chances of victory is to improve your skills (with stick time on the water) and have a reliable ship, not flip-flopping your guns around. More wiggly bits are more things to break and confuse yourself with.
     
  8. Panzer

    Panzer Iron Dog Shipwerks and CiderHaus Admiral (Supporter)

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    The best thing you can do is listen to the Veterans of the hobby, Both Nick and Carl show up with Boats that Function and are in combat sortie after sortie. Probably has something to do with the reality that they know what they are talking about. if it were me, I have a Nagato(No Rotate, But is wired for it) I would listen carefully. I Do.
    Hope to see you on the water.
    Craig
    Ps, I'm Fast Gun
     
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