New to IRCWCC, Questions about Rules & Ships

Discussion in 'IRCWCC' started by PrepmasterNick, Jan 1, 2015.

  1. PrepmasterNick

    PrepmasterNick Active Member

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  2. PrepmasterNick

    PrepmasterNick Active Member

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    Iunno, but if I ever head to florida to visit my sister, its on!
     
  3. warspiteIRC

    warspiteIRC RIP

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    Baltimore is not a good combat ship. Too long and narrow, does not turn well.
     
  4. PrepmasterNick

    PrepmasterNick Active Member

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    I liked the look and found the kit I could afford. If it don't work out, I'll have lived and learned.
     
  5. NickMyers

    NickMyers Admin RCWC Staff

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    It may not be a great choice for turning, might limit your opportunities to shoot things a bit, but a cruiser won't likely be the last thing you'll build anyways. It'll get you in to the game. Might want to avoid small ponds with it though :D
     
  6. PrepmasterNick

    PrepmasterNick Active Member

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    Say, how do you get to have a 1/2 unit pump? 1/16" diameter drain? 1 unit pump is 1/8"
     
  7. NickMyers

    NickMyers Admin RCWC Staff

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    Check Section G of the rules. (Also E.11.d )
    Half unit has a 3/32 outlet. You need a ship that has a spare half unit (can't break a full unit). Most folk don't like them on anything larger than a cruiser for good reason.
     
  8. PrepmasterNick

    PrepmasterNick Active Member

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    Yes, I was referred that the baltimore kit I have would be a 3.5 unit. I figure 3 cannons and 1 pump if I knew what kind of pump. 3/32? MAybe 2 cannons and 2 pumps, 1 @ 3/32 and 1 @ 1/8 would be more ideal.

    Also, I guess I misread the first time. Should have read that the first time. It's on the same line...
     
  9. irnuke

    irnuke -->> C T D <<--

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    Under IRC rules, you are allowed to have:
    1x50 rnd + 1x75 rnd gun +full unit pump (1+1.5+1) Not bad, but not awesome

    3x50 rnd + 1xhalf unit pump (3+.5) Maximum guns, maximum carnage. This is what you want.

    Cruisers use "run and gun" tactics. They dash in, turn to present stern guns (more accurate than bow guns and keeps you positioned to run away) and fires. Triple stern guns are best alignment for this.
     
    Last edited: Jan 2, 2015
  10. PrepmasterNick

    PrepmasterNick Active Member

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    Indeed
     
  11. NickMyers

    NickMyers Admin RCWC Staff

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    Don't think that's a valid config.

     
  12. PrepmasterNick

    PrepmasterNick Active Member

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    Maybe it means like 2 x 50 bb guns in a single turret? then a separate turret with 50? Technically, 1+1+1?
     
  13. irnuke

    irnuke -->> C T D <<--

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    Ah, my bag... the 1/2 unit would either have to be the only pump, or a 75 round gun mag. So I edited my previous post....
     
  14. PrepmasterNick

    PrepmasterNick Active Member

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  15. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    I think the Baltis are fine ships, at least on the Statesboro lake, and any lake that we'll be having Nats on. Most cruisers don't turn very well, they're not made for it. It's like a Porsche and a Jeep. Make either play the other's game and they'll lose. Cruisers are fast, and sit a little out from the furball and turn the triple stern guns on targets that present themselves, or even better, have reliability problems and can't move. AHHH, the CARNAGE! ! ! :) So yeah, 3 guns and a half-unit pump.
     
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  16. specialist

    specialist Active Member

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    Regarding differences between old mwc rules and ircwcc rules:

    Stern hard hard area- mwc rules allowed to follow the profile of the stern, ircwcc does not. Should all the old mwc guys get out the grinder, or does no one care?

    On Kongo(b) and Nagato class mwc rules allowed for 3 sidemounts, ircwcc seems to require one of them to be in a rotating turret. Is this true?
     
  17. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    I would say, just grind it whenever you re-sheet the hull, and battle with it as-is for now.

    The gun rule, I think you've read it right.
     
  18. jch72

    jch72 Active Member

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    Stern hard area - I wouldn't grind anything yet until our ruler Ming the Merciless has spoken on the subject. Mine follows the profile.
    The rotating turret is a requirement in the ircwcc for 3 sidemounts, I find it useful since it gives double haymakers on one side while still allowing me to cover the other side. This also applies to other classes of long capital ships that can mount the third sidemount like Lion, Tiger, Scharnhorst, etc. Again I would wait for Ming to speak on the subject before initiating any action, since he is the ruler of Planet Mongo and has ultimate authority over all within his dominion, at least until the end of the year.
     
  19. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    The only one that is sadly SOL is the Dunkerque... only two turrets. It'd be nice if she could have two rotate to give two sidemounts on a given side.
     
  20. specialist

    specialist Active Member

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    The critical length for 3 side mounts is listed at 60" in 1/144 or 720' for the real boat, in the online set of rules. Has that been changed to include Lion and Tiger at 700' and 704'?