Sinking submarine rule change idea

Discussion in 'Research and Development' started by wfirebaugh, Feb 22, 2019.

  1. wfirebaugh

    wfirebaugh Well-Known Member

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    I had a Idea. When a surface ship sinks they release a section of the ships deck or structure that floats to retrieve the ship. Opposite the submarine by nature when they sink nothing floats as a floating marker and is real hard to find in different visibility and depths of water, well here go's. Build a submarine that takes hits like usual but with contacts inside the hull that are touched by water or a float switch when trigetrig brings the sub to the surface, has a set of lights go off with different colors, and deactivates the ability to submerge or fire the wepons. There is a second idea I have but I will add it later when the thought is vetoed or outright rejected.
     
  2. NickMyers

    NickMyers Admin RCWC Staff

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    too many widgets and doodads. stuff fails, keep simple and avoid errata
     
  3. Sinkazuki

    Sinkazuki Active Member

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    My first boat had a cloaking device but the cd wouldn't let me use it.
    Wandy
     
    Panzer and wfirebaugh like this.
  4. wfirebaugh

    wfirebaugh Well-Known Member

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    Awesomley funny lol, I liked your comment

    The second idea is to have the the same water contacts inside the hull or a float or two one at each end that triggers a bobber to be released for a water marker that shows where it went down. Only issue is how to keep it from firing too early...
     
    Last edited: Feb 22, 2019
  5. Sinkazuki

    Sinkazuki Active Member

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    Back in the day, 1985 or so, there were target plates in the boats that would turn off the pump.
     
  6. thegeek

    thegeek Well-Known Member

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    Nah, fake news.
     
  7. Sinkazuki

    Sinkazuki Active Member

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    Nyuh huh
    It came with my swampy Lutzow kit.
    Where's Marty?
     
  8. thegeek

    thegeek Well-Known Member

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    That was a experiment done in1988-1989
    by swampy. Axis Lutzow and Allied SLC I think. Not mainstream, idea was to "make it easy/simple".
     
  9. wfirebaugh

    wfirebaugh Well-Known Member

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    Is Arduino/Raspberry pi permissible to use to automate the depth control under normal operating provided there is no damage to the hull skin? I recently found a rc sub builder that has many good ideas for constructing, automate ideas. http://www.scratchbuildwithjohn.com/public/rc-submarines/
     
    Last edited: May 10, 2019
  10. Kotori87

    Kotori87 Well-Known Member

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    There have been automatic depth control mechanisms around since the mid-2000's.

    wfirebaugh, the mechanism you described requires active response to deploy the float. Active response means that a failure prevents the system from deploying. Not ideal. I've seen some experiments with alka-seltzer tablets to use a bubble stream to locate the wreck. set up correctly, you get a slow trickle of bubbles, and it starts working the moment the ship hits the water.
     
  11. wfirebaugh

    wfirebaugh Well-Known Member

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    I was not talking about recovery, I was talking about the sub staying at the same depth while submerged not having to worry about trimming up or down while on the move. now if it gets several penetrating hits it is going down with or with out auto depth control meaning a sink score for the enemy team. I was asking if that degree of automation is OK or not. this thread was up so instead of making a new thread to ask the question I thought I would post here as it was related to the same class of vessel.
     
  12. SnipeHunter

    SnipeHunter Well-Known Member

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    If you're taking IRCWCC/fast gun I can't think of any reason that system would be illegal as long as it didn't prevent you from sinking due to damage.