Speeds

Discussion in '1/96 Battlestations' started by Anachronus, Jun 14, 2011.

  1. Anachronus

    Anachronus Well-Known Member

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    We have bandied about a speed chart based on 30 seconds = 30 knots and one based on 33 seconds = 33 knots. Which should it be?

    Either way warships will still have a minimum speed of 22 knots and unarmed/convoy ships will have a minimum speed of 20 knots.

    So
    A: 30/30
    B: 33/33

    I guess I should close the voting at some point. Lets say 6/30/11.

    J.
     
  2. Anachronus

    Anachronus Well-Known Member

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    B.

    A=0
    B=1
     
  3. Buddy

    Buddy Active Member

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    A. 30-30
     
  4. Anachronus

    Anachronus Well-Known Member

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    Tied game. 1 all.
     
  5. mike5334

    mike5334 Well-Known Member

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    I'll go with A figuring that the really slow ships like PDNs and DNs can use all the help they can get compared to the other faster ships.
     
  6. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    A, A, all the WAY! :) Got into cheerleader mode :)
     
  7. Anachronus

    Anachronus Well-Known Member

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    A = 3
    B = 1
     
  8. Kun2112

    Kun2112 Active Member

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    B.
    Let's say a treaty battleship like the Strausbourg (using Mikey as an example) is built--the prototype is about 35,000 long tons.
    Using the formula I have seen for determining scale weight (35000*2240)/(96*96*96) = 88.614 lbs
    It is going to be hard enough to stop / slow down / avoid rams at 33=33. With the three extra seconds speed....
    Just my $.02
     
  9. Anachronus

    Anachronus Well-Known Member

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    A=3
    B=2

    Dustin, very good point.
     
  10. Kotori87

    Kotori87 Well-Known Member

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    On the one hand, slower average speeds means less acceleration and consequently, less deceleration too. Thus, the theory goes, it will be harder to avoid ramming. On the other hand, by going slower, you will reduce the potential of causing ram damage from a collision and gain additional time to react to a potential collision. Furthermore, reducing speeds discourages rapid back-and-forth accelerating and encourages a more historical continuous run at full speed.

    You guys decide, since you're building 1:96 boats and I'm not, but I think it is worth discussing the merits of both options. Of course, there is also the third option of using a fraction of true DSS scale speed, instead of the non-linear systems currently being discussed.
     
  11. glaizilla

    glaizilla Active Member

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    I like the idea of reverse not having as much umph as forward, I doubt any warship could speed backwards at even a fraction of what its forward speed was, and I like everything scale, what is 30 knots scaled down to 1/96? is it incredibly fast/slow compared to what the 30/33 sec/per 100feet is?
     
  12. mike5334

    mike5334 Well-Known Member

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    Sometimes, compromises are made to scale for playability. Such is the 1" rule with superstructure ... and with ships speeds in MWC/IRCWCC. Not exactly scale, but it works for playability.
     
  13. glaizilla

    glaizilla Active Member

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    I can respect that, I'm relatively new, was in no way trying to bash anyone, I just dont know what "scale" speed would be for the big ships, I'd think slowing them down would be a good thing, but if the scale is bigger, than the scale speeds would be faster? to keep the relation between ship size and ship speed? maybe im just nuts..well more so than the other guys on the forum lol
     
  14. Tugboat

    Tugboat Facilitator RCWC Staff Admiral (Supporter)

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    30=30 is plenty slower than fast gun speeds, except for the rare REALLY FAST ships... ditto 33=33. Neither of these in non-linear, altho linearity doesn't really matter much :) Whichever we do is immaterial to me, except that it'll be nice to have it on paper(electrons) for the people building so they don't have issues later (not all of us use ESCs) :)
     
  15. froggyfrenchman

    froggyfrenchman Well-Known Member

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    We are planning to have some ships on the water, and possibly a battle at the Treaty conference in August.
    We will most likely try both speeds if possible.
    Starting out with 33/33 as it is closer to the old big-gun speeds.
    We will see how things shape up.
    But if you are looking for votes now, I would have to go with the 33/33.
    Mikey
     
  16. Anachronus

    Anachronus Well-Known Member

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    So it is back to being a tie game. 3 all.

    Basically this poll is so we can get some thing down on "paper".

    All these detail rules are provisional barring actual testing of course.

    A=3
    B=3
     
  17. glaizilla

    glaizilla Active Member

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    I am throwing my vote with Mikey
     
  18. Anachronus

    Anachronus Well-Known Member

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    So now it stands
    A=3
    B=4
     
  19. Anachronus

    Anachronus Well-Known Member

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    33 pulling ahead

    A=3
    B=5
     
  20. rcengr

    rcengr Vendor

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    I hate to exhume old threads, but I noticed on the ship list that the maxium speed was 22 sec for anything over 38 knots. I know Treaty hits the maxium at 38 knots but I didn't think there was a limit in Battlestations. So a Le Terrible at 45 knots would be 21 seconds. Here's what I understand the top of the speed chart should look like:
    38 28
    39
    27
    40
    26
    41
    25
    42
    24
    43
    23
    44
    22
    45
    21
    46
    20
    47
    19
    Is this right?