This image is of the IJN KITIKAMI model, the vessel at the centre of a storm which led to much discord amongst the ranks of the AUSBG. Count the torps.....
Yep, both. Took out Lusitania with one salvo, then an Iowa with another on its first sortie. Then tried to nail Franklin D Roosevelt but the carrier turned on him and spoiled his aim. Spotted my HMS Rodney running like hell for the safety of port and zoomed in like a shark, thankfully I turned into his run and raked him causing him to misstime his shot. Made port and lifted my boat.
Easy rule: Ships with torpedos can arm them in proportion to their navy's historical hit percentage. Which for the Japanese (best of the war) was around 12%.
At that point it seems more acceptable to simply remove them from the rules. @DarrenScott - was this a happening problem this year is AusBG?
Thankfully the drama is in the past, it was the reason for the creation of the now defunct AAMWCC. We in the AusBG have enacted rules to govern torps and there will be no more Kitikami dramas.
Extreme example of why replicating scale armement features into what is essentially a broadside game doesn't make much sense IMO.
Just about every Big Gun club has had issues with torpedo-boats at some point. The Kitikami is just one example. As advancing hobby electronics in the 90's made smaller ships a practical option, forward-thinking builders in the SCBG built a heavily armed Kitikami and wreaked havoc for a year. That nearly caused the collapse of the club. The WWCC responded to the Kitikami threat by limiting all ships to 3 torps per side, firing double balls. Even this proved too much, when wolf-pack tactics were first effectively employed in 2006. Ultimately it took removal of the double-ball rule and tactical adaptation to deal with the threat. While a torpedo-boat is no longer a threat to a battleship in the WWCC, wolf-packs are still a deadly danger to any single ship on the water.
the issue was the additional bilge keels that maintained stability that allowed all torps to be fired and the ship not roll over. if these keels weren't given an exception this would never of been a problem as they wouldn't of possibly been able to arm and fire 20 torps a side without going turtle.
its does there were additional issues that went on about this model. to be fair you can only shoot every 30 seconds. yet an iowa with 9 1/4 triples can fire 27 1/4 shots in 24 sec. so in comparison to 20 a side 1/4 in 30 sec. the only thing is the immediate delivery although if your shot is spoiled than you have some real problems because 30 sec on the pond between shots can be a looooong time.
also these boats keep the hobby interesting. honestly having a handful of allied war wagons sluging it out for 20 min can get pretty boring.
little update, my tashkent class destroyer which is armed with forward 3/16 twins received 1 twin from a h-39 which saw it head for the bottom. so if your able to shoot well 1 hit will see these destroyers head for port immediately.
Wow, that is awesome. So cool to be armed to the teeth! Do you have any videos of you battling or firing? I would love to share them with my son. Rob
that's awesome 20 trops on both sides..........utter madness, Japanese torpedo boats for yah I see why they ran for home port...hehehe.....can't stop laughing and think about the captain's face when he/she saw it coming for them next....lol
It is cool to see such a small ship pack such a large punch! Personally, once we get our beast out on the high seas we are going to seek you out and see if we can hang! God bless and have a great day!
AWWWW... I wish I could do that with my Kitakami... But that is just op Also, where can I access the rules... If I want to go to Australia My sister wants to go to see bearded dragons
These might be helpful: http://www.ausbg.org/Australian_BigGun_Build_Regs_Initial.pdf But I don't recommend building a ship for every ruleset. Or going to Australia for that matter, but I'm just afraid of creepy crawlies!